
Ethan Revenant
Adhocracy Incorporated Adhocracy
2
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Posted - 2012.08.03 14:15:00 -
[2] - Quote
CCP Greyscale wrote:Tanaka Aiko wrote:concerning the POS ideas : I do like a lot what was said, but as also said, removing forcefield will be a big issue for fleet on 0.0. You'll hopefully be happy to hear that we were discussing this exact issue this afternoon, with the goal of ensuring that we're still giving players the tools to safely stage their fleets.
Force fields are more than just safely staging fleets. I'm glad you're looking into that, but it's not what I need out of a force field. Right now, I can log in and be in a nice bubble where I'm more or less safe. I can look around and see who's online and in what. It's like rolling into one's favorite bar and waving to your bros. You don't get that from logging into a station. If you remove safe space to float around in favor of docking (which I dislike on POSes on principle) then it means I'll have to resort to staying in space cloaked in order to retain some of my information flow. Using anchorable structures means that I can float in space in peace, but other people in POSes can opt out of it. It's a big game-changer for w-space, and one that I'd like to hear the logic behind.
Again, I know this is all nebulous, but when the devblog does come out, please dedicate some space to why you want these changes and what you think they'll add. A lot of what I saw in the minutes was stuff that seemed more "rule of cool" than quality of life improvements. When you talk about starbase cities, you didn't talk about how one can divide up fuel consumption and cost. When you mention being able to put a starbase city anywhere, you didn't say much about how to retain the functionality of being able to find a starbase without dropping probes or decloaking (I saw something about putting them in the overview, but that doesn't seem like a reasonable idea). Will there be better role division and security? Can we retain the ability to keep ships in shared hangars? What will the various POS interfaces (reaction chains, POS gunning, etc.) look like? Why introduce docking in POSes at all? That's the kind of thing I'm looking forward to in the devblog.
On the minutes format: I liked having a quick overview right after the summit and exhaustive notes later (though I did look at the page count and think "Sing, goddess, the anger of PeleusGÇÖ son Achilleus...") |